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Hero

Popol and Kupa

"Boy and an Icefield Wolf, partners who understand each other well."

Lane:
Jungle
Gold Lane
Role:
Marksman

Skills

Passive

Skill 1

Skill 2

Skill 3

Skill 4


Passive: We Are Friends

Kupa recovers 10% Max HP per second after not taking damage for 5s. When Kupa is killed, Popol can Pray for 3s to bring Kupa back to the battlefield. Cooldown: 30s.
Every 3 consecutive attacks from Kupa will enhance Popol's next Basic Attack to deal (+220% Total Physical Attack) Physical Damage. Kupa has 2500 (+1200% Total Physical Attack) Max HP and inherits 100% of Popol's other attributes and passive equipment effects (excluding Jungling and Roaming equipment effects).
Kupa deals an additional 120% damage against Creeps.

Strong Against

HeroHow to against
Diggie
Popol and Kupa can counter Diggie due to their crowd control abilities and damage output, making it challenging for Diggie to effectively engage in team fights and secure kills.
Lesley
Popol and Kupa can counter Lesley due to their strong crowd control abilities and damage mitigation skills, making it difficult for her to land critical hits effectively.
Harith
Popol and Kupa can counter Harith due to their ability to outrange him in combat and having crowd control abilities that can disrupt his offensive potential.
Wanwan
Popol and Kupa can counter Wanwan due to their superior crowd control abilities and damage output in close combat, making it challenging for Wanwan to dominate fights effectively.
Mathilda
Popol and Kupa can counter Mathilda due to their unique abilities that allow them to mitigate her damage, lock her down, or outlast her in combat. For instance, Popol's passive shield and crowd control abilities can hinder Mathilda's mobility and damage output, while Kupa's high survivability and slowing abilities can prolong the fight in his favor.